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Quest hunter ancient maze
Quest hunter ancient maze




quest hunter ancient maze

However, instead of crawling back out of the hole from whence he came climbed into, your Dwarf will emerge from a now visible hatch-type of door which will appear on ground next to said hole in the wall. Whether or not you want your Dwarf to talk to him alone is up to you, but - either way - whenever you're ready to leave, just go back to where you entered. In any event, once your Dwarf has successfully crawled inside of the walk he'll immediately find himself alone in the room where Lord Withermoore's been speared to the wall. However, if you have Beast (or another Dwarf) in your party - and you're in control of said dwarf when you inspect the hole - your Dwarf will simply crawl into it - no questions asked, after which Beast will wryly note that being "compact" can have its benefits. Interacting with it will usually trigger the narrator into noting that "you're too big to enter it*". Rather, if you examine at the wall in the vicinity of the method of entry listed in the entry, you'll find a small hole in the wall. In DE (haven't played any other version to know if it's different in those versions), to find Withermoore, you don't actually have to play multiple games of hide and seek with Mody, nor even have a shovel / a lizard. To acquire 1600 Experience (sum of both actions), you can first refuse to destroy the jar and, once in combat, drop the jar on the ground and destroy it.Refusing to destroy the jar and killing Lord Withermore rewards 200 Experience.Destroying the jar rewards 1400 party Experience.His corpse will disappear if he has helped to break down the source barrier in Braccus Rex’s Tower, visit his corpse first. Withermoore's Girdle can be pickpocketed or found on Lord Withermoore's corpse.To trigger Withermoore's help with the source barrier and close the quest, you must interact with the source barrier with a character without source points. (not the Dark Cavern) and grant you XP for finishing the quest. If you freed Withermoore, he will help you lift a source barrier at Braccus Rex's Tower. Yellow-bellied spawns 4 skeleton guardians on the sides of the room. Cold-Hearted Soul Jar freezes the entire room's floor (and maybe some of your characters). The other jars will spawn enemies or traps.

quest hunter ancient maze

This frees the soul of Withermoore and updates your quest log. The one you're looking to break is Withermoore the Supplicant. Following the passage will lead you to a room filled with different Withermoore Soul Jars. You can put the nearby vases on the vents to disarm them. Pulling it will open a hatch leading to an Ancient Passage filled with traps. Inside Fort Joy Prison, there is a secret lever at on your left-hand side when you enter the main room (it will be marked on your map). 3) During the The Teleporter quest, in the Hidden Alcove, enter the cave on the beach that takes you to the Holding Cells where you will need to defeat the Houndmaster and get the Prison Key 4) You can find the hatch near Migo on the beach after completing An Imprisoned Elf use it to enter Underground Tunnel which will lead you to the Holding Cells. Put the ladder down and sneak into the The Flenser's Playground. Once inside you will have to defeat the Houndmaster in the Holding Cells to get the Prison Key which will allow you to enter the locked door by the stairs 2) Use the Gloves of Teleportation acquired from the quest The Teleporter to teleport one of your party members to the second level of Fort Joy south to the gate guarded by 4 magisters. There's several ways to enter Fort Joy Prison: 1) You can use the hatch near the Statue of the Divines Shrine at Fort Joy Ghetto after pressing the button on the Shrine. After that, he will ask you to destroy the Soul Jar inside the Ancient Passage which is inside Fort Joy Prison. Speak with Lord Withermoore and remove the spear in his chest (reqs 12 Strength). You'll need shovel or a Lizard to uncover the the door near him. After you've found Mody a second time, he will ask you to meet with his secret friend. He can be found in the Caverns on the south of Fort Joy. Play hide and seek with the little child called Mody. Meet him in Braccus Rex tower at the end of the Gargoyle Maze in order to clean the quest from your log.Find and destroy the Soul Jar of Lord Withermoore.Withermoore's Soul Jar is a Quest in Divinity: Original Sin II. I agree to help Lord Withermoore destroy the Soul Jar, he told me of a lever located on the main floor of Fort Joy.






Quest hunter ancient maze